With the process I’m going to describe below, here is what the scene will now look like:
1) Navigate to the megascan library residing on quixel.com to find some seaweed images to use on the seafloor (https://quixel.com/megascans/library?search=seaweed).
6) Then select the ‘Opacity layer’ and select ‘Image>Adjustments>Invert’ to invert the opacity layer to black on white as Adobe Illustrator see’s paths as black on white.
7) It should now look like this:
8) Do a ‘Save As’ of this Photoshop file as a native PSD format file. We are going to create two separate objects from this file. The seaweed on the left and the seaweed on the right. So, use the ‘Crop’ tool to crop the image on the left first. Crop it to as close as you can to the borders of the seaweed image.
9) It should look like this now:
10) Next we will Save out the Opacity and Albedo layers as two separate images. Go to File>Export>Quick Export as PNG and save it as ‘left seaweed opacity’ (or something similar if you aren’t using Adobe Creative Cloud).
11) Next hide the ‘opacity layer’ layer and do another File>Export>Quick Export as PNG and save it as ‘left seaweed albedo’. Since it is the same dimensions as the opacity layer, when we import it into C4D as a texture it will fit perfectly.
12) Now go back several steps to right before we cropped the left seaweed image, so that you will have both images visible again. This time crop the right seaweed and repeat steps 9-11 (naming your files ‘right’ instead of ‘left’ – as I’m sure you already know) 🙂
13) Now we will jump into Adobe Illustrator. Once you have Illustrator open, open up the ‘left seaweed opacity’ file you had saved. Then select the left seaweed image.
14) The open the ‘Image Trace’ window by going to Window>Image Trace, this will pop up the floating ‘Image Trace’ window.
15) In the ‘Image Trace’ window, select the ‘Preset’ drop down menu and choose ‘Silhouettes’ which I found worked well for this image.
16) It’s going to look a little blobby. Don’t worry, we’ll clean it up. Toggle down the ‘Advanced’ arrow to see additional controls. I found that the settings of 180 for the Threshold, 100% for the Paths, 100% for the Corners and 50 px for the Noise created a good clean image. You want to make sure you don’t adjust the Threshold and Noise setting too low or you’ll have free-hanging portions of your image which will import with issues into C4D.
18) You will get prompted by a dialog box asking you what version to save it as. You MUST select Illustrator version 8, as C4D only reads that format.
19) Okay, almost there. Now launch Cinema4D and open the ‘left seaweed-opacity.ai’ file. You’ll be prompted by a dialog box asking you what ‘Scale’ you want to bring it in as. I found that for my purposes, a Scale of 0.05 Centimeters and Connect Splines and Group Splines checked, worked well.
20) The imported Illustrator file should look like this in your C4D window. It should come in as a spline object.
21) Next, you’ll want to add an ‘Extrude’ attribute to the imported seaweed.
22) Put the ‘left seaweed-opacity’ spline object under the ‘Extrude’ attribute. Then in the ‘Extrude’ options, select the ‘Object’ tab and make the Z Movement something like .25
23) Now we need to texture it. Create an Octane Diffuse Material and Import the ‘Seaweed Left Albedo’ image we had created earlier and apply it to the Diffuse channel.
24) We need to apply the new material onto the Extruded object. However, change the ‘Projection’ method from ‘UVW Mapping’ to ‘Flat’.
25) Finally, Right-Mouse click the texture icon and select ‘Fit to Object’ and that’s it! Repeat the process for the ‘Right Seaweed’ image and any others that you want to use. You should probably name the file something like ‘Left Seaweed’ so you know what it is as you start importing additional seaweed objects.
26) Now copy and paste this object(s) into your volumetric scene project to replace the decal planes and you have a clean model of the seaweed(s). This process is actually very quick once you understand the process. Hope this helps!
Here is a finished render using the process I outlined in this blog for both the seaweed particulates floating in the water and growing on the seafloor.:


























