Tag: Cinema 4D

  • Quick process of adapting Megascan Atlas images into volumetric lighting scenes.

    If you are like me, and want to use volumetric atmosphere in a scene that incorporates the use of scanned imagery from Megascans (using their 2D scanned imagery known as Atlases) to populate the area, you are out of luck using the standard method of applying the images to planes and use the opacity channel…

  • Experiments in 2D

    Thanks to EJ Hassenfratz (@eyedesyn) for the reminder that 3D doesn’t necessarily have to look the part.       Nor does it have to be hi-res.   *PS – Thanks to the guys over at Greyscalegorilla, and their Signal plugin for Cinema 4D, No Keyframes were Harmed in the Making of These Images.

  • Polite Rendering While You Work

         Here at V! Studios, we try to use our resources as efficiently as possible, as long as it doesn’t interfere with getting the job done. One of those resources is obviously computing horsepower, especially when it comes to rendering 3D and 2D images and animations. While we do have a wonderfully auto-scalable cloud-based…

  • Creating a realistic Milky Way in C4D without particles.

    Making a realistic galaxy in C4D with particle systems can be tedious and lead to costly render times.  Fortunately, there’s another method that’s much easier to setup and very render friendly. Step 1. The below Milky Way image can be downloaded from NASA’s website. Step 2. Open C4D and add a basic disc object to…

  • Taking Shortcuts in C4D

    One of my favorite things about working in Cinema 4D from Maxon is how you can make it your own. With access to all of the keyboard shortcuts, toolbars, and layouts, you can fine tune the program to work better with your daily workflow. In college I learned how to model and animate in Maya.…