Tag: rendering

  • HDR in Games

    High-dynamic-range (HDR) is a process used to reproduce a more vast spectrum of luminosity.  The technology to produce HDR imagery is relatively new and is most commonly used in photography.  HDR equipped cameras take multiple exposures to highlight the dark and light information in a scene.  The exposures are then combined into a single image…

  • Experiments in 2D

    Thanks to EJ Hassenfratz (@eyedesyn) for the reminder that 3D doesn’t necessarily have to look the part.       Nor does it have to be hi-res.   *PS – Thanks to the guys over at Greyscalegorilla, and their Signal plugin for Cinema 4D, No Keyframes were Harmed in the Making of These Images.

  • Polite Rendering While You Work

         Here at V! Studios, we try to use our resources as efficiently as possible, as long as it doesn’t interfere with getting the job done. One of those resources is obviously computing horsepower, especially when it comes to rendering 3D and 2D images and animations. While we do have a wonderfully auto-scalable cloud-based…